Topic outline

  • Graphic Communications 101

    A course in Graphic Arts Technology provides students with an understanding of the processes and systems common to careers in publishing, printing, and other forms of media distribution. Representative topics include graphic design concepts; art and copy preparation; image generation and editing; desktop publishing; on-demand publishing; school yearbook and magazine layout; advertising and promotion; printing technology; binding and finishing; and screen printing.

  • Unit 1: Intro to Graphic Arts Technology


    This module introduces students to Graphic Arts & Printing Industry and related fields. Students will explore the relationship between Graphic Arts and Graphic Design, Multimedia and Web design, Photography, and Communications. Students are instructed of the class rules and policies and the safety guidelines of equipment use.

    Objective 1: Define graphic communications. 

    Objective 2: Define printing and identify products produced by printing. 

    Objective 3: Identify major contributions in the history of printing. 

    Objective 4: Explain basic printing technologies. 

    Objective 5: Demonstrate the technical production flow from idea to finished product. 

  • Creating Classroom Course sites

    This lesson offers a non-technical introduction to social media and management in harnessing the power of the Internet to extend teaching and learning beyond our classroom. Find out how easy it is to build your own classroom website to help link to students, teachers, administrators, and parents as effective educational partners. With so many emerging web-based softwares and apps, social media is becoming as easy as word processing. Before long, posting class pages to the Internet will be as common as desktop publishing a brochure.

    This lesson begins by focusing on three ways in which the web can be utilized to unite students, teachers, administrators, and parents into effective educational partners.

  • History of the Graphic Arts

    An overview of the history of the Graphic Arts from early beginnings to the Internet.

  • Unit 2: Safe Practices

    This lesson is designed to help students understand the importance and of the Acceptable Use Policy (AUP) for District Computer Systems. Students will use the "Say-Mean-Matter" method for exploring text, and using their information to create a PowerPoint presentation.

    Objective 1: List safety rules involving chemicals and flammable liquids. 

    Objective 2: Read, comprehend, and follow instructions on warning labels. 

    Objective 3: List the steps to be taken in case of injury in the lab. 

    Objective 4: Identify locations of first aid kit, eyewash station, MSDS, and safety equipment. 

    Objective 5: Follow proper safety procedures and dress code when operating equipment. 

    Objective 6: Demonstrate common sense when working with others. 

    Objective 7: Pass general lab safety test. 

  • Unit 3: Design Process

    This module is designed to provide a basic overview of design principles and practices. Students will review types of design, media selection, and visual communication concepts such as composition, typography, and color. Students will gain an understanding of the application of basic graphic art design principles to achieve specific goals.

    Objective 1: Understand the design process. 

    Objective 2: Define the principles and elements of design. 

    Objective 3: Identify typeface classifications. 

    Objective 4: Understand point size, leading and alignment.

  • Introduction to Typography for the Non Graphic Artist


    Typography is all around us and influences our lives in many different ways. This lesson is to help those who have no graphic arts experience learn the basic vocabulary of typography and gives them an opportunity to demonstrate their acquired knowledge in the subject.

    After this lesson students should be able to demonstrate an understanding of typographic vocabulary

  • Elements of Art/Principles of Design Poster

    Students will learn about the basic Elements of Art and Principles of Design. They will create a reference guide containing definitions and images of these Elements/Principles for use in analyzing artwork that they encounter and/or produce . The reference guide will take the form of a poster and will include definitions and most importantly, original illustrations. The poster will be 8.5" x 11" and will be created in Adobe Photoshop.

  • Unit 4: Computer Skills

    • Objective 1: Understand software types (i.e. word processing, page layout, paint, and draw) and related applications.

    • Objective 2: Identify software interface features (i.e. panels, menus, dialog boxes).

    • Objective 3: Define hardware and hardware functions.

    • Objective 4: List file types, file formats, and image types.

    • Objective 5: Perform basic math skills.

    • Objective 6: Create a PDF.

  • Desktop Publishing

    This module focuses on developing entry-level skills for desktop publishing and page layout on the personal computer. Students will produce sketches, rough layouts, and comprehensive layouts for a printed documents while using design principles to guide the process. Students will learn to create documents (resumes, flyers, newsletters, brochures) using a variety of computer applications including but not limited to Adobe InDesign, Photoshop, and Illustrator. In addition, students will evaluate graphic arts copies, designs, and layouts for proper grammar, punctuation, and adherence to specifications.

    • Students will develop and understanding of the poster design format.
    • Student will learn image manipulation techniques and develop and understanding of using limited color palettes.
    • Students will develop an understanding of utilizing images and content creation from different sources.
    • Students will learn about the history of poster design, printing technology and its social impact.

  • The Art of Poster Design

    In this lesson, students will study the history of poster design and printing technology and then create 3 posters utilizing typography, photos and photo manipulation to create a cool vintage style poster design.

  • Unit 5: The Principles of Design in Layout

    This is an introductory lesson into how the Principles of Design are used in layout. In this lesson students will be introduced to each of the principles of design (contrast, emphasis, balance, dominance, repetition, unity) and given examples of those principles in layout design. Students will then work in a group to analyze how the principles of design are used in a layout

  • Multiple Artboards in Illustrator

    Understand how to setup and use multiple sized artboards all in one document within Illustrator. The information covered is based using Adobe Illustrator CS5, earlier versions may have a different setting or menu options.

    • Students will be able to create a single page document
    • Students will be able to change to size of an artboard
    • Students will be able to add multiple artboards
    • Students will be able to create a stationary package

  • Unit 6: Layout Design (Magazine)

    In this lesson students apply artistic thinking processes the steps to creating layouts: sketching, thumbnail, rough layout, comprehensive layout and mechanical layout. Students will then go through the process of creating their own thumbnails, rough layout, comprehensive layout and mechanical layout for a magazine cover.

    • Students will be able to describe the process of creating a layout (thumbnail, rough layout, comprehensive layout, mechanical layout).
    • Students will create a sketch, rough layout, comprehensive layout and mechanical layout.

  • Unit 7: Vector vs. Rastor

    This is an introductory lesson into print versus web documents and graphics. The lesson explains to students what raster graphics and vector graphics are, the difference between raster and vector graphics, the different file formats, what file formats are best for print, what file formats are best for web, what cmyk is and what rgb is.

  • This topic

    Vector vs Raster v 2.0

    In this lesson students will learn of the different image creation methods in digital media, vector graphics and raster or bitmap graphics. They will be given an understanding of the origins of vector graphics and how they are utilized today. They will also compare the differences between these two image creation methods and how they impact media choices and technological innovation.

    • Understand the advantages of vector graphics
    • Understand the limitations of bitmap graphics
    • Create a vector image
    • Create a bitmap image

  • Unit 8: Printing Process & T-Shirt Design

    In this lesson, students will learn about the process of creating a t-shirt. They will be introduced to what makes a good t-shirt design. They will evaluate several t-shirt designs, learn the steps to creating a t-shirt design and create their own t-shirt design.

    • Students will describe what makes a good t-shirt design.
    • Students will describe the steps to creating a t-shirt design.
    • Students will create a t-shirt design that communicates an idea, theme or emotion.

  • Introduction To Color Theory

    Color TheoryStudents will be given a thorough introduction to color theory, color modes, color harmony, palettes and the psychology and cultural issues relating to color choice and how color affects perception.